

It was a change that a lot of the community applauded, and, to me, felt like the first time in a while that the game had some real, positive momentum.įrom a development standpoint, it represented a paradigm shift it was the culmination of a good effort from Gwent’s management team to lay down a consistent development cycle, which is crucial to success for continuous development projects.
WHEN WILL GWENT ONLINE GO LIVE UPDATE
Moving along chronologically, the Mulligan Update saw Gwent switch to the easier, fairer mulligan system that we are still using now, whereby the number of mulligans you have is less varied, round-based and balanced according to the number of cards you draw. Overall, however, I think the Mulligan Update didn't change the gameplay too much. felt bad because more powerful leaders were stuck on very few mulligans, making their decks very inconsistent. With that in mind, it’s difficult to say that Thronebreaker worked well as a “speaks for itself” marketing tool for Gwent, particularly when Gwent received little to no marketing of its own at the same time. A quick look at the Steam reviews tells a similar story a lot of good to say about Thronebreaker, but a rather muted reaction to its card game aspects. We may never know for sure how well that actually worked, but a year on I still see more Gwent players saying they bought Thronebreaker in order to get quick access to that card set than I see Thronebreaker players saying they were so impressed with the game’s combat / challenge system that they decided to invest in Gwent. If it only hadn't been for ridiculously easy difficulty even on the hardest setting, it could have been a perfect game, but alas, nobody seemed to care about the fact that for veterans of the online variant, it would be a breeze to play through. – Crozyr

I’m reasonably sure it could have done better had Gwent just been removed from the picture entirely, but as it is, it always felt like it was, at least in part, meant to act as a tool to bring more people into the standalone CCG community. It may have become a standalone game in its own right, but it began as the Gwent equivalent of the Hearthstone adventures. Thronebreaker is worthy of mention because of its origins. Removal was really overtuned and archetypes not developed enough. Personally, I did not like the initial state of the game a lot, mostly because it felt bland. The game changed drastically compared to its beta state, so in a lot of ways it felt like learning a completely new game. Variety is the best defence against staleness, and when the different but casino-style NG Reveal was inevitably dialled down, not a lot of variety was left. I stand by my words in my Homecoming article, that some of beta Gwent’s complexity had to be stripped away in order to provide a more stable platform on which to build a solid card game, but this particular implementation not only led to the same cards defining so many decks, but to a narrowing of the number of viable deck types and to a stripping away of individual faction identities. Though the game looked much better and the game had a healthier overall design, it was slow and clunky and many took issue with the way game and card mechanics like the mulligan system and Reveal worked, as well as how the game was balanced towards gold neutral cards, with Vesemir, Eskel and Lambert, as well as Unicorn and Chironex, prominent in many meta decks. I imagine then that there were some nervous faces when Gwent’s launch was shaky in some important areas. It's a loss we are still recovering from today. It put pressure on the development team to get it right straight out of the box.īy the time I felt truly confident about the game and my abilities again, many others had given up, simply frustrated with how Gwent had changed so drastically. Attaching the word “beta” provides a safety net, and by releasing Gwent immediately, CD Projekt Red removed that. Complete redesigns are incredibly scary, and there’s always a threat that if they don’t work, the project is dead in the water. As a developer, the only part of the Homecoming announcement that made me genuinely nervous was the announcement that Gwent would go live when Project Homecoming completed.
